
About this mod
A port of Team Fortress 2's Coaltown, mirrored and adapted to the standard Deadlock format!
A port of Team Fortress 2's Coaltown, mirrored and adapted to the standard Deadlock format! To accommodate Deadlock's gameplay, this map has: 2 ziplines, which form one large lane and split apart at the walkers. A third walker is at the intersection to allow for full flex slots. The usual camps, sinners, boxes, urns, midboss, bridge buffs, mystic veils etc. A custom baroness! A large mid accessible from the carrier teleports or in the mid tunnel. Escalating lava damage (5% -> 20% over 4 seconds). Insta-kill death pits. Deadlock is currently bugged and custom maps might not let you spawn in correctly. It might soft-lock you and prevent you from doing anything. To spawn in as SAPPHIRE (Only host needs to do this once): When you load into the map, select AMBER and the hero you want. Then open the console and type 'changeteam 0' to go back to the team select screen. Then select SAPPHIRE and you hero again. You should spawn in as sapphire correctly. Afterwards, players can freely select without soft-locks. Known Bugs:Aforementioned sapphire spawning bug. Troopers may ignore the first walker the first time they approach it before it 'wakes up'. Some lighting oddities with mid. Some shrines are facing the wrong way. Patron bodies are not solid the same way they are in midtown. Mystic veils do not fully behave with projectiles as expected. Future Plans:While we want to preserve coaltown's layout, we are still open for layout suggestions/feedback! TF2-Style healthpacks! For instructions on how to host with friends and bots, please check the readme.txt.
The people behind it
- BestNameExisting Developer
- Spacebear Map Porting
- Glutensnake CommunityFeedback, Playtesting